➡ KURT “Ghost/Vole” HUMMEL ➡ 21, ND infiltrated ➡ TAKEN
Kurt Hummel is the ever changing face in ND. Not that he literally changes his face, just that he acts completely different around different people, and part of that is the way he copes with the amount of ‘roles’ he’s taken on for his organization. He’s infiltrated more than one hostile situation and gotten ND information. His current Job is remaining in TW without arousing suspicion, and to keep an eye on Blaine Anderson, who ND don’t completely trust yet. He doesn’t even trust him yet, and he’s almost certain that this could just be a trap. However, he has no proof, and just a lot of trust issues, so he’s unsure.
He’s become close to Quinn Fabray, almost enough to trust her, and he often takes her with him when it comes to infiltrating high class events, because with a Fabray on his arm, no one would question where he stands in society, as Fabray’s only associate with the best of the best. Thanks to Blaine getting him in closer, he’s had to spend time around men that make his skin crawl in the most unpleasent of ways, but it’s worth it, to him.
Kurt doesn’t trust anyone much any more, since his father died, he’s had trouble actually coping. All he really wants is revenge and he doesn’t really care about all the little things that get in the way. Of course, he’d never let this show, but he will do literally everything the organatization asks of him, the only person he trusts completely is himself.
More often than not, when he’s not completely on mission, he goes to the local VA club, run by Jesse St. James, where he met Sam Evans, just to loosen up and try and not think. He knows Jesse has been trying to get him for a while now, and sometimes he plays along, letting him think that he’s getting closer, but Kurt doesn’t want anyone.
sexuality: up to player (we have no strict rules about gay, straight or bisexual characters)
dirty little secret: up to player (a secret about their life or how they ended up at faction life or their birth and past that only they know)
ships: Kurt/Chemistry (there are no endgames stablished, this is not a ship rp and it’s settled for a lot of experimentation!)
I will update you all when it is open for applications
-N-mod